CTSi-funded Activities

YOUTH

YOUTH

Abstract

The YOUTH project seeks to create a comprehensive methodological framework for studying youthhood within the context of social inequality and its intersection with public social media platforms. This framework aims to understand youthhood as a constructed reality with discursive, symbolic, and material dimensions, impacting urban public spaces and their representation. The project employs action research in collaboration with NGOs to empower young people, especially in their use of digital and non-digital means to access public spaces and overcome structural disadvantages. A spring school will be organized to refine this framework and outline a new research agenda.

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Blocked Under Ground

Blocked Under Ground

Abstract

You see: nothing. The sounds of the sonar give you the information you need to navigate your submersible in the collapsed tunnel system. At times you have radio contact with the surface, then the control center provides updated information on the rescue operation. The dangerous undertaking is an extreme spatial experience. The lives of the people trapped underground depend on your skill, perception of acoustic events, handling time pressure and energy reserves.
This audio game is one of three narrative perspectives of the cross-media project Blocked Under Ground. Together with a 3D audio game and audiowalk, it forms the fictional story of a disaster in the flooded subway system of a major city. While four trapped people fight for their survival in the tunnel (radio play), rescue operations are underway on the surface (audiowalk) and a submersible penetrates the underground (audiogame).
Changes in media technology have endowed radio production with new forms of reception and 3D formats. Extended spatial concepts and genre-spanning forms of staging bring about immersion in location and action. This opens the way for the walk-in radio play of the future. Blocked Under Ground is part of Regine Elbers' artistic research at the Bauhaus University Weimar. She investigates the ways in which technical innovations influence narrative modes and apply common notions of space, time and place.

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Model-based Support of Thyroid Diseases Treatment

Model-based Support of Thyroid Diseases Treatment

Abstract

The regulation of thyroid hormones is an emerging field of research since the control loop is not yet fully investigated. Due the resulting complexity in determining the individual drug dosage and the increasing number of thyroid diseases, a medical assistive device based on a mathematical model would reduce treatment time.
The thyroid gland, in conjunction with the pituitary gland and the hypothalamus, forms a regulated system due to their mutual influence through hormones released. The equilibrium point of this system, the so-called set point, is individual, which means that determining the correct amount of medication to be administered to patients with hypothyroidism requires several treatment appointments and thus a long time. The long-term goal is to develop a medical assistance tool that determines the set point on the basis of previous measurements and makes a medication recommendation for a person in the sense of individualised medicine. Time-based mathematical models will be further investigated and validated and verified with existing data collected in the course of a retrospective study at AKH. Based on the selected main model, the development of an app to support medical staff is designed, which includes programming, ethical aspects and data-related factors. A large-scale study will be designed to evaluate the app in clinical practice.

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Storytelling by Students

Storytelling by Students

Abstract

In the project “Storytelling by Students”, future first-year students are networked with students in order to make it easier for first-year students to find their way around the world of higher education. In the process, Students talk about their experiences in choosing a course of study and their first study impressions.  The exchange takes place on the “Storytelling by Students” platform. This is a student-designed digital and participatory platform that enables students to share their knowledge with upcoming students. According to their interests and realities, students produce multimedia content themselves to interact and share experiences with other students. The “Storytelling by Students” platform is not just a collection of information, but a living, growing interplay of content that is continuously filled by students in a self-organized way. The project is the result of a cross-university initiative, which results from the cooperation of students of the FH Campus Wien, the FH Technikum Wien and the TU Wien.

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