The CTS//circle.responsibleComputing is hosting our first brown bag talk of the year 2025 on Educational Games for Digital Education: Uncovering learners’ misconceptions with Assistant Professor Dr. rer. nat. René Röpke. Please join us in person or online.

About the speaker

René Röpke is assistant professor and head of the LTeD Research Lab (Learning Technologies and eDidactics) at the Faculty of Informatics at TU Wien. He also leads the TU Wien Informatics eduLAB, an outreach program to promote computer science education for children and young people aged 7 and above. His research interests include topics and projects in the field of game-based learning and gamification for digital education and computer science education, as well as learning analytics and AI-supported course planning and analysis. Together with his team, he also conducts research on computer science didactics, computational thinking and AI literacy. At the CTS, he is the head of the Circle didactics and his contribution to this seminar links responsible computing and didactics.


René Röpke
Image credits: Amélie Chapalain

Seminar details

  • Educational Games for Digital Education: Uncovering learners' misconceptions
  • Assistant Professor Dr. rer. nat. René Röpke
  • 16. January 2025 12:00 - 13:00
  • TU Wien: Gußhausstraße 27 - 29, 1040 Wien (Room: CA0335) and online


Abstract: By providing an engaging learning environment in which learners turn into players and subject matter is understood as game content, games for learning aim to support learning processes such as knowledge acquisition and skill practice. Educational games can be designed and implemented in various forms and for different purposes, one of which is to foster digital education and break down topics into playful, accessible learning experiences. When it comes to topics of IT security and Social Engineering, educational games have the opportunity to provide a risk-free learning environment where learners can experiment, make mistakes and be irresponsible for once, but without the fear of possibly unknown consequences. Drawn from the design of existing educational games, this input to the seminar will shed light on design issues, lost opportunities for insights and how small changes can make a different in understanding learners' misconceptions.

Organizer

CTS//circle.responsibleComputing